How to Create Great Pathfinder 2nd Edition Characters: Swashbuckler
Abram continues his series of creative builds for Pathfinder Second Edition. This time, we tumble into the fray with the Swashbuckler Class!
Abram continues his series of creative builds for Pathfinder Second Edition. This time, we tumble into the fray with the Swashbuckler Class!
Fully equipped with exceptionally expensive endgame gear, the party makes their first move in the chess match against Karzoug. That is, of course, waiting around for a couple months to give Fyn enough time to craft magical items at half-price. What’s the end of the world when you can save a few bucks, eh? Eventually, …
Our nerdy obsession with the Sinister Six, the team that will stop at nothing to make Peter Parker have a bad day!
Intrigued and curious about the situation at the Blue Bunyip, the party heads back to the tavern where this little side quest began. There is a small contingent of guards present, but they don’t seem to care about stopping bar patrons from grabbing a drink. The party rustles up some pints from the bartender (sour …
Abram discusses some of the travel-sized board games from Pandasaurus. Which ones will you take on your next trip?
Fyn teleports the party, Damaz, and Zohadisha back to Sedeq to convene with the Fading Council. The gang’s all here: Eriza, Tikhig, Jekkos, Raldou, and Avi. Even the lutung monkeys are making a cameo appearance. After brief pleasantries, Fobias is tapped to reiterate the party’s experience from the past few days. He explains the water …
Real-time board games offer a unique experience, and Pendulum by Stonemaier Games is no exception!
The party begins moving in towards the Mad Prophet, but the piles of writhing goblin snakes are in their way. Barnaby goes invisible to advance on the enemy while Krask begins firing arrows to clear the way, hoping to get the party engaged in the fight before their Haste spell completely wears out. At the …
Get your dice-rollers ready, because we’re developing cities and cashing coins with a review of the Machi Koro board game by Pandasaurus Games!
The battle with the Spirit Allip rages on! As the room reorients itself, the party keeps their faculties about them, and none of them are sickened by the change in perspective. Their damage is consistent, but the incorporeal nature of the creature limits their overall output. Not to mention that Barnaby’s critical-hit build is momentarily …