Before they forget, the party collects a few samples of the water infused with elemental arcana from the Vault of Greed. According to the Peacock Spirit, this might be one of the Runeforge components.
Afterwards, it’s onto the Halls of Wrath!
As they enter, a barrage of memories hits Fobias. His rage builds as he thinks about the hell that Gary put him through. He remembers the fighting pits, the knife, and how some greater power spoiled his vengeance.
This intensity bubbles over, and he rushes into the magnificent room. An evocative mural of a terrifying woman riding a dragon covers the back wall. Fobias sees himself in her place, riding atop Richard.
Trace is uncomfortable by Fobias’ sudden boldness. It’s uncharacteristic of the half-orc. He follows, apprehensive of whatever is fueling Fobias’ emotions.
An Iron Sentinel
A body lies in the middle of the room. The figure, dressed in lavish Thassilonian finery, appears to be dead. Could this be Vraxeris?
As they investigate the body, something stirs. There’s an upper platform in the back with an iron statue overlooking the room. It begins to move, walking across the air. This would be fine, except then it draws a bow.
Roll for initiative!
Huge bolts the size of javelins fly towards Fobias. The party runs up, but can’t do much with the statue thirty-feet in the air. The arrows keep coming. As a result, Trace takes a defensive stance and waits for an opportunity to strike. Fyn summons a huge spider-like creature to provide a flanking target, setting up his next move.
Eventually, the golem descends closer to the ground. This is all Fyn needs. He shapes the stone around the golem, creating a ramp for the party to surround it. Because of this, the party has their opening!
Fobias summons a lightning bolt from the sky to attack the golem. Curiously enough, the swirling storm is marked with fire. Fyn recognizes the effect as a form of scrying; someone is watching them.
The golem drops its ethereal bow and begins to perform multiple slams. Luckily, the lightning bolt seems to have hindered its movements, and Fyn’s haste spell tilts the scales in favor of the party.
It doesn’t take long for Barnaby to finish off the golem, cutting it directly in half. As the halves fall, the stones on the ground and walls begin to reverberate with intense shaking. Suddenly, the entire room is shuddering with the cacophonous noise.
Then, as quickly as it started, the shaking stops.
Out of the Frying Pan
Fyn sends his spidery friend ahead to scout the hallway. Their telepathic link allows direct communication; no more enemies are in the room.
There is, however, a set of teleportation circles. Fyn absently walks through one of them. Fortunately for him, it was the arrival-circle and nothing happens. Despite his best efforts, the half-elf can’t deduce where these circles lead to.
Undeterred, the party decides to enter the ring together.
Blue flames erupt from the floor, rising to the ceiling. They swirl around the party as they are whisked away to, only the ghost of Aroden knows.
Will the teleportation destination be safe? Who was the dead Thassilonian man and what killed him? What if Fyn had been teleported someone all by himself?!